They Are Billions Wiki
(→‎Types: Fixed a few grammatical errors and strange wording.)
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== Types ==
 
== Types ==
 
Each type is built out of patches made of wood, stone and water acting as natural barriers. The ground is made of either snow, sand or grass, which influence certain game aspects.
 
Each type is built out of patches made of wood, stone and water acting as natural barriers. The ground is made of either snow, sand or grass, which influence certain game aspects.
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[Out of Date information]
   
 
=== The [[Dark Moorland]] ===
 
=== The [[Dark Moorland]] ===

Revision as of 01:02, 4 January 2018

The maps in They Are Billions are quite small and full of zombies and villages of doom. Huge zombie swarms spawn at the edges from time to time and try to run your Command Center down. Currently there are four types of procedurally generated maps in the game, which are ordered in difficulty and need to be unlocked.

Types

Each type is built out of patches made of wood, stone and water acting as natural barriers. The ground is made of either snow, sand or grass, which influence certain game aspects.

[Out of Date information]

The Dark Moorland

The basic map, which is unlocked right from the beginning. Not a lot of free space, many small water patches.

The Peaceful Lowlands

Finish the Dark Moorlands on at least 100% to unlock. Has more space than the Dark Moorlands, but the ground is only half grass, while the other half is made out of sand, on which you can't build farms.

The challenge lies in a tighter zombie population and more Villages of Doom, even right next to your starting location.

The Frozen Highlands

Finish the Peaceful Lowlands on at least 110% to unlock. This map is built like the Dark Moorland in winter. The infected are less aggressive on this map, meaning that noise and death of other zombies will attract less attention.

The challenge lies in a higher energy usage and all units are slowed due to coldness.

The Desolated Wasteland

Finish the Frozen Highlands on at least 140% to unlock. This map is built like the Peaceful Lowlands with more stone, iron and oil sources.

The challenge lies in a low number of grass, which is required for farms, and higher than usual zombie aggression resulting in food problems and large groups of zombies coming to investigate every kind of disturbance.

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